Here are some shots from IronMan VR, a 4D ride for HTC Vive developped by BackLight. I worked as a Lead Environment Artist.
My job was to provide the art team (10 artists including myself) with all the technical and artistic support they needed on this experience. I was responsible for environment modeling, interpretation of greybox design layouts, set dressing, and optimization. I also did art benchmarks and the lighting, tool designs, maintaining tight schedules while providing solutions and technical and artistic documentation.
All of the art here is a team effort. All shots taken directly from Unreal Engine 4
Panorama
Trailer for the launch of the event